This is one of the first projects I had ever worked on during my role as a graphic designer at Holdman Studios. The goal of a sample window was to take a rough sketch from an Architect, translate it into a window that is dimensionally accurate, buildable, and visually appealing, then finally, send the design off to the building team for them to bring it to life!

In the first image, we have a window design in a vector format that is quite a bit different than the original sketch. Architects most of the time don't fully understand the properties of stained glass, and my job was to redesign the sketches in a way that I know would be possible to build in real life, while also preserving the original intent. (For example, the original sketch had the stems of the red poppy flowers as thin pieces of stained glass. Which I had ruled out as too thin and too fragile to build. so the solution was to use a thicker type of lead in place of it)
Then on the right is the finished result of it completely built.
These are my contributions to this project:
1: Made changes to the design to make it more structurally sound, and some changes to make it more visually appealing in the context of stained glass.
2: Made sure that the dimensions and glass types are precisely what was requested. 
3: Ensuring the files were put together with utmost precision.
4: Formatting, organizing, and exporting files to the waterjet operator for cutting the glass
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